The game was developed using Unity, utilizing a preexisting script provided by our instructor. This script served as the foundation on which we built, customizing aspects like character controls, terrain generation, and path width. To enhance the gameplay experience, we integrated sounds using FMOD, acting as an intermediary between Unity and Ableton Live. The creative process involved crafting soundscapes and music in Ableton, which were then integrated into FMOD for mixing and implementation. We introduced dynamic elements by adjusting parameters like distance to the path, distance to the end gate, and time, allowing the audio to adapt in response to various in-game conditions. Achieving the desired audio experience demanded much fine-tuning to ensure that the sounds aligned effectively with different gameplay scenarios